
The DC to avoid becoming stunned and escape the grapple is 8 + the mind flayer’s proficiency bonus + its Intelligence modifier.Įxtra Brain. In addition, if the target is Medium or smaller, it is grappled and must succeed on a saving throw or be stunned until the grapple ends. It uses its Intelligence as its ability modifier for attack rolls when using its tentacles On a hit, it deals psychic damage equal to 2d10 plus its Intelligence modifier. The mind flayer gains a melee weapon attack, tentacles.

The mind flayer gains darkvision out to 120 ft. The mind flayer gains proficiency in Arcana, Deception, Insight, Perception, Persuasion, and Stealth. The mind flayer gains proficiency in Intelligence, Wisdom, and Charisma saving throws. Unless its score is already higher, a mind flayer has an Intelligence score of 19, a Wisdom score of 17, and a Charisma score of 17. The mind flayer gains 13 hit dice.Ībilities. The mind flayer’s alignment is lawful evil. The mind flayer’s type becomes aberration.Īlignment. It keeps its statistics except as follows. Mind Flayer TemplateĪny NPC can become a mindflayer. Instead of dealing with all that work, I figured creating a mind flayer template would work much better.

The other alternative was making them all into Legendary Creatures.

My original thought was to flesh out each and every mind flayer there using the “Monsters with Classes” rules on page 283 of the DMG.

So it’s hard to justify tossing a single CR 7 creature at my PC’s. And currently, my group is made up of six 12th level characters. Case in point, I’m trying to convert the old Spiral of Manzessine adventure from Dungeon #94, and it’s got a shit ton of mindflayers with class levels in it. The biggest pain in the ass with converting Third Edition stuff into Fifth Edition stuff is that Third Edition was all about monsters having class levels. DM Dave Leave a Comment on Mind Flayer Template | Monster for Dungeons & Dragons Fifth Edition Posted in Monsters
